![]() ![]() ![]() 基本エリアの描画 #- def draw_basic_area (rect, actor ) # draw_actor_name(actor, rect.x, rect.y, 100)ĭraw_actor_face (actor, rect.Return (gauge_line_height * ($data_system. y += contents_height - gauge_area_height - 8Įnd #- # y = index / col_max * contents_heightĮnd #- # x = index % col_max * (item_width + spacing ) #= # ■ VXAce-RGSS3-10 Add-on, Facesets dans le combat by SuperGregMaker #- # ・# ・#= #= # ■ Window_BattleStatus #= class Window_BattleStatus < Window_Selectable Rewrites create_actors #- def = $game_party.Return 100 end end class Spriteset_Battle ![]()
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